For our first milestone, our main goal was to get the basic game mechanics out and testable as well as to start pushing out art assets as quickly as possible.
Jacob was able to accomplish the level generation code, where every new instance of the game will have different paths.
Jack got the enemies to start spawning and following the player. He also started testing out different audio software for use later.
Cory worked on the player. basic idle and movement animations, and laying the foundation for attacking, picking up and putting down mechanics.
Kai was able to get the grass tiles, gravestones, 3 different enemy sprites, all of the player idle, and walk sprites, as well as an early version of the hearse.
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