We did a lot of crunching in the last week to try and get the game to a playable prototype. We hit expected bugs when we combined the code but have come very close to a great prototype.
For this milestone, I personally worked on hooking up the scoring from killing enemies and planting coffins, having enemies die when attacked, and have a small blood spout when they die, as well as adding more functionality to the menus.
Over the break I plan on continuing with the menus and UI so they are working and looking nice, as well as polishing the player mechanics. I also think once we figure out a few small bugs, adding in new features, whether it be new enemies, gravestones, or levels, should be pretty easy to do.
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