After having to purge our computers of all things related to Hearse Hustle, and after exporting it into a package, we have finally fixed our problem with Unity Collab. We know have a new project with mostly everything that we've done to the game. I recently finished recreating the enemy animations. I also changed them from constantly moving towards the player to having a range where if the player gets too close, then they pursue the player. I am currently working on getting the animations to work with this new method of movement, and will proceed to work on the enemy pathfinding (avoiding walls and obstacles).
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